Wednesday, February 28, 2007

Reference image for holster


This is actually a taser holster, but I like the hard shell idea.

MSG4

Some nice stuff from Kojima.


Sunday, February 25, 2007

Character front view } WIP




Started the front this evening. I played around with a few different zipper positions. I tried placing the zipper down the left side breast. I've seen a few wet suit designs that did this and it looked interesting, but somehow it looked kind of weird on the jacket so I left it a center design. Let me know which you prefer, I'm open to either actually.

I'll update this posting as I progress.

Latest WIP






Added lashes. Next to add are the brows and hair.

Added some eyes with temp textures. Made some modifications to the eyelashes and facial structure. Brows will be added in as a texture. Will work on the hair and the inside of the mouth next.

character vid

Check out this interesting video I downloaded off ign.com. It's about character modelling for that Japanese game, Shining Force EXA. It's not like a gnomon vid, but I think we can use all the inspiration we can get. I uploaded it on my domain server for easier access.

CLICK HERE

enjoy

Friday, February 16, 2007

Character Rear } WIP



Character so far. I didn't want to go crazy with details. Looked at motorcycle suits for reference but settled on a really simplified (toned down) costume. I was thinking of the old Don Johnson/Mickey Rourke movie, Harley Davidson and the Marlboro Man. Rourke plays a gun slinging biker dude. I don't recall a female version of him ever created for any game or comic. thought it would be cool.

The ridges on the side of her thigh are semi-rigid grooves embedded into her suit onto which she clamps her holster. So no need to strap or bolt the holster on, the quick release clamps are fast and easy to use. Additionally, other types of pouches such as a shotgun pouch, extra clips or a first aid kit can be attached via the modular clamps.

Project to date

Current project work.




Roughed out gun design. Can't have a first person shooter without a gun.

Pistol Design. With a brushed steel finish and rubber stipple grip, my attempt at a clean minimal looking design. I didn't want it to look like a plastic toy (glock), nor did I want it festooned with lines. Simple and sharp looking, a precisely manufactured item. The interesting feature is the trigger guard. Rather than a proper safety, the trigger guard IS the safety, lol. It swivels and acts as a cover for the trigger so there's no way for the trigger to get depressed. Internally of course the firing pin can still be triggered independent of the trigger with a good jolt, hence the trigger guard when flipped also internally safes the firing pin.

The 9mm round is a variable explosive round. What's a variable explosive round? Well, see the nipple on the tip of the round. Within the nipple is a secondary charge. When the bullet impacts a hard target, the secondary charge in the nipple detonates the main charge within the bullet, causing the bullet to explode, maximizing energy transfer into the target. This highly directional exothermic reaction is capable of penetrating most forms of kevlar and personal ballistic plate armour. Against soft targets such as human flesh, obviously the nipple is not triggered and the round behaves like a standard 9mm parabellum round.

archive2

Archival reference work. Environments.



archive1

Some archival reference work, mostly tech designs.